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Abstract

Social computing—or computing in a social context—has largely concerned itself with understanding social interac- tion among and between people. This paper asserts that ignoring material components—including computing it- self—as social actors is a mistake. Computing has its own agenda and agencies, and including it as a member of the social milieu provides a means of producing design objects that attend to how technology use can extend beyond merely amplifying or augmenting human actions. In this paper, we offer examples of projects that utilize the capacity of object-oriented publics to both analyze the conditions and consequences around existing publics and engage with matters of concern inherent to emerging publics. Considering how computing as an actor contributes to the construction of publics provides insight into the design of computational systems that address issues. We end by introducing the idea of the object ecology as a way to coordinate design approaches to computational publics.