Digital Civics

The transformation of the public sphere through computing requires new was of thinking about both the public sphere and computing. The work we do in digital civics brings community and municipal partnerships into the lab in order to better understand and design for a wide range of civic encounters. We work we do supports activists confronting social injustice, community groups building social and political capital, and municipal officials working to build relations between local government and their urban constituents.

Cycle Atlanta

Cycle Atlanta is a partnership with the City of Atlanta to broaden participation in the planning of bicycle infrastructure through the use of smartphones and citizen sensing. We are exploring and critiquing new tools for participatory digital democracy while helping the City incorporate a data-driven process for understanding and responding to the needs of cyclists in Atlanta. More details about the apps along with interactive tools for exploring the data can be found at

Urban Computing/Urban Homeless

Technology is all around us, and while we consider new and novel uses for mobile and ubiquitous computing it is also important to consider how these kinds of technologies affect members of our society who may not have access to them. The aim of this work is to develop technological innovations to be deployed to support the urban homeless and the institutions that support them.

Values in Design

Values play an integral role in design: they inform the kinds of trade-offs the make when considering different solutions; they create a basis for assessing a particular artifact or system may fit into their lives; and they are an important part of negotiating common understanding in collaborative design settings. Work in this project area focuses on the various ways values become expressed through the design of artifacts and systems.

Design Research

The methods, tools, and theoretical underpinnings we have effect how and what we design. The aim of this work is to better understand design as it is currently practiced in different domains and to develop strategies and new modes of engaging both designers and consumers in thinking about design not just as a means of product development, but as a discursive process to explore and develop responses to real-world conditions.